Next time you are watching football and you see your favorite quarterback throw a pass completion, think about the math used in connection with completed pass. Math is used in football in every practice, training camp, pre-season game, and regular season game.
The quarterback is tracked by the percentage of completions attempted and made, along with completion yards. The distance he threw the ball and which side of the field he through the ball. In addition, to the completion percentage based on taking the snap from under center or shotgun.
The receiver who caught the pass is judged on the number of passes thrown to him and the number of catches. He is also judged on the number yards he gains after the catch and areas that he catches the passes.
The team who scores the most points wins, true. However the better team of the field may not be the winning team, because luck does prevail in football like other sports. Statistically a team can run all over the other team and lose.
Team A: Passing Yards – 375, Rushing Yards – 135, Kick Off Return Yards – 73, Quarterback Completion 22 of 35, Quarterback Rating 88.7, and Punt Return Yards 36.
Team B: Passing Yards – 250, Rushing Yards – 99, Kick Off Return Yards – 101, Quarterback Completion 17of 40, Quarterback Rating 56.5, and Punt Return Yards 22.
Team B won!
Professional football is more than moving the pigskin 100 yards to score 6 points and then the point after kick for 1 point. Maybe the team had to settle for a field goal from the 40 yard line to make a 50 yard field goal for 3 points. Maybe they tried a 2 point conversation after the touchdown. To achieve points a team has to move the pigskin at least 10 yards within 4 downs to get another set of 4 downs. All the time the play clock is ticking down from 25 seconds to 0 for the quarterback to get the play off, if not then a 5 yard penalty. This all has to be accomplished in 60 minutes of playing time divided into 4 fifteen minute quarters, with 2 fifteen minute quarters in each half. Oh yeah, each team has 3 time outs in each half that they can use for 30 second timeouts. And then there are the 2 minute warnings just before the end of each half.